TBH WIKI / CRAFTING DATABASE

Hero-dric Cube

The Hero-dric Cube is the crafting hub — a nod to Diablo's Horadric Cube. It unlocks at hero Level 4 (about 15 minutes in) and gains new functions as the Cube itself levels up by feeding it items. Selling higher-value items grants more Cube XP.

8Functions
8Craft tiers
9Synthesis rows
10Coin tiers
UNLOCK PATH

Cube functions

8 functions, tied to Cube level.

Initial

Alchemy

Convert unwanted items into gold (and Cube XP). The main early gold source. Use Auto-Fill to batch, but lock keepers with Alt+Click first.

Initial

Synthesis

Combine 9 same-rarity items into 1 of the next grade. Output item level comes from a dropdown, not the fodder.

Cube Lv5

Craft

Build random gear or accessories from materials within a chosen level range. The best early source of accessories.

Cube Lv8

Decoration

Socket single-stat gems into Rare-or-better gear (1 stat per socket).

Cube Lv10

Removal / Extraction

Strip sockets back out. Destroys the material and charges a small gold fee; the gear must be unequipped.

Cube Lv15

Sculpture / Engraving

Socket monster-material engravings into Immortal-or-better gear (2 stats each).

Cube Lv20

Wish / Offering

Spend anniversary coins on a gacha for random rare items.

Cube Lv25

Inscription

A scroll adds one random stat from a large pool into Arcana-or-better gear.

SOCKET SYSTEM

Three enhancement layers

Gear can carry three independent socket types. You must strip ALL sockets before an item can be sold on the Steam Market.

01

Decoration

1 stat

Gems · Rare+

02

Engraving

2 stats

Monster materials · Immortal+

03

Inscription

1 random stat

Scrolls · Arcana+

RANDOM GEAR

Crafting odds

Pick a gear slot and the Cube returns one random piece — its grade is rolled from these odds, which improve with the chosen material-level tier.

TierLvOdds
1Lv 1–10
50% Uncommon40% Rare8% Legendary2% Immortal
2Lv 10–20
30% Uncommon52% Rare13% Legendary4.5% Immortal0.5% Arcana
3Lv 20–30
18.01% Uncommon56.01% Rare18.01% Legendary7% Immortal0.9% Arcana0.07% Beyond
4Lv 30–40
11% Uncommon55% Rare23% Legendary9% Immortal1.8% Arcana0.2% Beyond
5Lv 40
7% Uncommon53% Rare26% Legendary11% Immortal2.8% Arcana0.2% Beyond
6Lv 50–65
1.5% Uncommon51.5% Rare29% Legendary14% Immortal3.8% Arcana0.2% Beyond
7Lv 65–80
49.5% Rare30% Legendary16.5% Immortal3.8% Arcana0.2% Beyond
8Lv 80
48% Rare30% Legendary18% Immortal3.8% Arcana0.2% Beyond
NINE-TO-ONE GRADE UP

Synthesis grade-up odds

Combine 9 same-grade items into one of a higher grade. Below Immortal it always grades up; from Immortal up it can stay the same grade, and a rare great success jumps two grades.

FromOdds
9 × Common
95% Uncommon4.8% Rare ★
9 × Uncommon
96% Rare3.8% Legendary ★
9 × Rare
98% Legendary2.4% Immortal ★
9 × Legendary
99% Immortal0.99% Arcana ★
9 × Immortal
50% Immortal =50% Arcana0.25% Beyond ★
9 × Arcana
67% Arcana =33% Beyond0.17% Celestial ★
9 × Beyond
77% Beyond =23% Celestial0.08% Divine ★
9 × Celestial
83% Celestial =17% Divine0.02% Cosmic ★
9 × Divine
91% Divine =9.1% Cosmic

★ great success (+2 grades) · = stays the same grade (a fail)

LEVEL GATES

Synthesis recipe tiers

Each recipe tier covers a band of material levels and unlocks at a Cube level.

TierMaterial levelsCube LvGold
1Lv 1~101
2Lv 10~2010100
3Lv 15~3020500
4Lv 20~40301,000
5Lv 30~50403,000
6Lv 40~65505,000
7Lv 50~65607,000
8Lv 65~807010,000
REMOVE APPLIED STATS

Extraction cost

Gold to remove one applied stat, by the stat's tier and type — identical for weapons, armor and accessories. Engraving costs 2× and Inscription 4× the Decoration price.

TierDecorationEngravingInscription
1100200400
2200400800
34008001,600
48001,6003,200
51,5003,0006,000
63,0006,00012,000
76,00012,00024,000
812,00024,00048,000
925,00050,000100,000
1050,000100,000200,000
ANNIVERSARY COINS

Offering — Anniversary Coin odds

Spend an Anniversary Coin plus a gold fee for one random gear piece (unlocks at Cube Lv 20). Each coin rolls a different grade distribution, datamined from the drop tables.

#CoinCostOdds
1Kingdom 1st Anniversary Coin10
2.4% Common12% Uncommon28% Rare35% Legendary21% Immortal
2Empire 1st Anniversary Coin110
9.5% Uncommon23% Rare31% Legendary23% Immortal12% Arcana0.7% Celestial
3Kingdom 10th Anniversary Coin210
2.7% Uncommon14% Rare28% Legendary28% Immortal17% Arcana6.6% Beyond2.7% Celestial
4Empire 10th Anniversary Coin310
1.7% Uncommon17% Legendary31% Immortal27% Arcana14% Beyond9.4% Celestial
5Kingdom 50th Anniversary Coin410
21% Immortal30% Arcana26% Beyond20% Celestial3.1% Divine
6Empire 50th Anniversary Coin510
42% Arcana25% Beyond29% Celestial3.3% Divine0.6% Cosmic
7Kingdom 100th Anniversary Coin610
51% Beyond40% Celestial8.4% Divine1.1% Cosmic
8Empire 100th Anniversary Coin710
80% Celestial17% Divine2.9% Cosmic
9Sacred Kingdom 1000th Anniversary Coin810
15% Celestial79% Divine5.8% Cosmic
10Eternal Empire 1000th Anniversary Coin910
18% Celestial82% Cosmic
ALCHEMY PAYOUT

Dismantle value by grade

Base Alchemy gold from dismantling a pulled piece — why a high-grade pull is worth far more than the coin's gold cost.

Common10
Uncommon30
Rare90
Legendary270
Immortal810
Arcana2,592
Beyond8,294
Celestial29,029
Divine101,602
Cosmic355,607
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